No Problem Space

Close-up of a pale yokai character behind an embroidered veil, dark lips and smeared black tear-marks.
Singapore · Worldwide · Est. 2023CGI & Game-Asset Studio

Who we are

External CGI & game-asset production from concept to engine.

We are a distributed studio that solves production problems before they materialize. Artists across multiple time zones keep your project moving around the clock. Whether a project is indie or AAA, we guarantee clear updates, honest timelines, and quality assets.

01Modeling02Sculpting03Concept Art04Tech Art
Hard-surfaceWeaponsVehiclesEnvironmentHero-propPBR texturing
3D CharactersOutfits & armorCreature designLikeness / digital doublesAnimation-ready topology
Environment designProp & technical conceptLevel-adjacent conceptLine workProduction & mood shots
Import & setupLODs & collisionsMaterials & shadersPerformance optimizationProprietary-engine integration

production-ready meshes, built for the engine

We build production-ready meshes for game engines, and we also produce beauty renders. Our work covers high-poly and low-poly modeling, retopology, clean UVs and clean bakes. We take on hard-surface work of any complexity, and PBR is our standard.

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high-frequency detail, animation-ready

We sculpt believable characters, creatures and organic forms in ZBrush, with high-frequency detail where it counts. We then take each sculpt through to clean, animation-ready topology.

More on Sculpting →

direction before production

We visualize ideas early, from characters and environments to props and key art, so the look is locked before 3D production starts.

More on Concept Art →

the last mile most pipelines drop

We set up assets in Unreal and Unity, where they will actually run, and we validate their LODs, collisions, materials and shaders in the engine.

More on Tech Art →

Before you ask

Questions

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What services do you offer?

We offer four disciplines: Modeling, Sculpting, Concept Art and Tech Art. We also cover the related work that production needs, including texturing, materials and shading, level art and set dressing, and UI/UX design.

What kinds of studios do you work with?

We work with indie and AAA studios, and with mobile studios too. We understand how an indie budget shapes scope and how mobile hardware shapes optimisation targets. Neither one is a problem for us.

Is there a minimum project size?

We take on work of any size, from a single asset to a full end-to-end pipeline. You can hand us one stage or all of them, and we will fit into the way you already work.

What do you charge?

Our price depends on the amount of work, its complexity and how quickly you need it. We quote each project individually instead of publishing a rate card, and our quote is the real number, not an opening position. Email us what you're building and we'll price it.

Get in touch

Got a problem?
Hand it over.

Start a project →We reply within 1–2 business days, and we are happy to sign an NDA.